When: May 15-29, 2013.
The opening of the exhibition is on Tues May 14th at 18. Welcome!
Where: L3 Gallery, Tyynenmerenkatu 6, Jätkäsaari (tram 9)
Opening Hours: Tue-Sun 12-18
The pilot programme Art & Technology that started in fall 2012 brings together a group of talented students from within Aalto University to test their skills and experiment in the multidisciplinary field of media art, combining technology, art and design. The result of this experiment will be showcased in the Warehouse Tech exhibition that presents media and electronic art over two weeks in L3 Gallery, in Jätkäsaari.
The emphasis of the Art and Tehcnology pilot programme is on interactive artworks that are either spatial, embodied, or mobile. Some themes are interactive installations, experimental user interfaces, wearable electronics and ubiquitous technology. The programme combines media thinking and practice with the aesthetic and philosophical foundations of visual arts. Students are encouraged to cross boundaries between art, technology, and design.
A wide variety of working methods have been used, such as a study of ‘fugly’ phenomena on the Internet, and the recording of personal everyday data, to EEG brain scans controlling non-newtonian liquids. The exhibition is sure to bring surprise and delight to all visitors!
The exhibition showcases the following works:
Lassi Haaranen:
AMPLIFICATION
Inspired by the work of neuroscientist Santiago Ramón y Cajal neurons are brought into three dimensions. Neurons have to form a proper network for the brain to function. Information flows through the system and can be amplfied or suppressed.
Jenni Kokkomäki:
FOUR VARIATIONS TO THEME SONG
This installation engages with a video piece by Vito Acconci from 1973, Theme Song.
The body art work of Vito Acconci in the 70s influentially participated in the change of how the male artist was seen in the context of art history. “Acconci’s body art works open to question the previously assumed authority of the implicitly heterosexual, white male artist by multiplying the effects of his body-on-display. Acconci performs himself as open-ended and contingent on spectatorial desire, pointing up the incoherence of masculinity itself (as simultaneously authoritative and vulnerable, penetrating and receptive, controlling and at the mercy of the viewing ‘other’)” (Amelia Jones: Body Art, 1998).
Four Variations to Theme Song is an investigation into the penetrating relationship of the artist towards the viewer, which Acconci established. Kokkomäki’s four performances for camera utilize elements from the original Theme Song as material, and manipulate, re-think and re-sculpt them into a new work. Rather than performing a re-enactment, by studying a historical body art piece, Kokkomäki aims to look at how she should and could perform her particular self in its specific cultural and historical context, in order to negotiate aspects of reception traditionally reserved for the male subject.
Kaarlo Kajalainen:
FUGLY
A video installation that displays men and women saying profanities to each other. These are in fact quite specific profanities as they tell the other person to be “so fucking ugly” or some other variation of the expression. Some ten men and ten women are displayed talking to each other. The insults loop, creating a mix of different couples expressing their vanity.
Paula Lehtonen
TYHJÄÄ TÄYNNÄ/ FULL OF NOTHING
Time-based space invading installation of air and plastic. The installation changes gradually, affecting the perception of space. 60min loop.
Kasperi Mäki-Reinikka:
IT’S JUST NOT IN YOUR HEAD
An interactive speaker installation transforms viewers brainwaves into a physical form.
Georgia Panagiotidou:
KEYSTROKES
A live visualization of my activity on my personal computer.
It logs all my keystrokes, and mixes them with my past activity during and shortly before the exhibition. The keystrokes are color coded. By the end of the exhibition it will publicly show the amount and type of data I have generated during that time.
Juan Carlos Duarte Regino:
PAPALOTE
A media based performance c the playful pratice, related to personal interaction on kite flight, and the sound that can be generated. While is non competitive, a kite flight is an activity of mere recreation without further external purpose, yet it can be an opportunity to derive its playfulness into a generative sound composition that embraces unpredictability and chaotic behaviour. The output of this system is played with a ludic interaction to be transmitted as augment auditory, visual and haptic perception, all of these are intrinsic qualities of the kite that are augmented in this project. The sound compostion record small fragments of the soudnscape to process them on real time with different synthesis techniques. Finally, the result of the single interaction could provide information about different levels of abstract experiences known as Affects, happening in the framework between kite and player.
Antti Granqvist
POINTLESS MEDIA
The work illustrates the content of pointless posts found in social media without ever revealing them completely. Posts of social media are sliced to pieces and presented on a multi-touch monitor. Spectators can attempt to assemble post back to their original form. The assembly, however, is made impossible by replacing current puzzle with a completely new one if it is about to be completed.
Hanne Aho & Salla Salin:
SHADOWPLAY
An interactive light installation.
The opening of the exhibition is on May 14th at 18:00. Welcome!